The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives.
Augmented Reality (AR) applications are unique in that they project virtual information into the user’s physical environment. This blending of real and virtual changes the level of impact and persuasive power of the experience. Persuasive impact is the key to technology adoption and use.
Augmented reality (AR) is a powerful technology that has a direct effect on the end user experience. AR is a persuasive technology that is already having direct impact on the end user, all the while collecting information about them and their actions.