The goal of this article is to present a first list of ethical concerns that may arise from research and personal use of virtual reality (VR) and related technology, and to offer concrete recommendations for minimizing those risks. Many of the recommendations call for focused research initiatives.
An American traveler short on cash signs up to test a revolutionary new gaming system, but soon can’t tell where the hot game ends and reality begins.
Joe Potter wakes up on the Christmas Day and finds his talkative co-worker Matt Trent preparing the Christmas dinner. They have been working together for five years in a remote outpost in the middle of nowhere in the snow.
In the near future, everyone has access to a memory implant that records everything they do, see and hear. You need never forget a face again – but is that always a good thing?